Why the fuck would i be able to get killed in the bank by another player if i have for say a 1300 crime. This rule makes zero sense and should only be allowed at 2500 crime! So not only did i lose 7k (which really isn't a big deal at all) but then when i spawn my crime isn't gone so the same guy can keep shoving his fucking knife in my ass and i cant do shit about it! Change this rule right now please!
Killing in the bank
- REP its more fun when your scared to go bank your money, what's the point if your 100% safe every time
i agree but, it should be like 2500 crime definitely not 1000
No.
You have crime, your fault
They have crime, they can kill ya
I like this rule because as of now you can be killed in the safe zones if you have over 800 crime. Lets say someone kills you and steals your 7k outside of the bank while youre heading there. Because they killed you they now might be over 800 crime so you have the chance of saving your money from the hands of someone else. It makes sense to me.
Killing in the bank should be considered exploiting. It's a god awful rule that is already boing abused.
Scenario A:
1: You have 700 crime, you pull up sell menu and run to safe bank.
2: You are standing in front of teller, as soon as you sell you get stabbed in the back, killed, and the killer safely deposits your money.
Scenario B:
1: You have 800 crime because you just sold.
2: You walk into the bank to deposit before taking care of your crime
3: You start getting shot at inside the bank, and CANNOT DEFEND YOURSELF OR YOUR MONEY UNLEES THE ASAILANT LEAVES SAFE BANK.
Fix the settings back to how they were on freeman city. This setup is very stupid and being abused like hell.
RCE wroteWhy the fuck would i be able to get killed in the bank by another player if i have for say a 1300 crime. This rule makes zero sense and should only be allowed at 2500 crime! So not only did i lose 7k (which really isn't a big deal at all) but then when i spawn my crime isn't gone so the same guy can keep shoving his fucking knife in my ass and i cant do shit about it! Change this rule right now please!
+rep Yeah, shecks lets say you have like 100 crime, you go in to the bank and sell your drugs, the second you sell them someone stabs you in the back takes your money and deposits it, or someone else will probably because that person goes to jail for 6s...
It doesn't work the other way. We tried, didn't work. The change in making yourself killable in the No Kill Zones were added in November during the Smuggler's Update.
It improved the server quality. The pros outweigh the cons, bite it out.
Doge wroteRCE wroteWhy the fuck would i be able to get killed in the bank by another player if i have for say a 1300 crime. This rule makes zero sense and should only be allowed at 2500 crime! So not only did i lose 7k (which really isn't a big deal at all) but then when i spawn my crime isn't gone so the same guy can keep shoving his fucking knife in my ass and i cant do shit about it! Change this rule right now please!
+rep Yeah, shecks lets say you have like 100 crime, you go in to the bank and sell your drugs, the second you sell them someone stabs you in the back takes your money and deposits it, or someone else will probably because that person goes to jail for 6s...
Where is the fun if there isnt risk involved
Then everyone will have money and start buying guns to kill everyone, like most people nornally so
myback wroteIt improved the server quality. The pros outweigh the cons, bite it out.
Strongly disagree.
Unsafe safe bank lowers server quality. The risk should be in unsafe areas, not safe areas.
At least raise it so you can only kill players in safe bank that have a bounty.
Like doge said, if you have 100 crime, then sell inside "safe" bank and get insta back stabbed.. That's not a safe bank at all and only stands to piss people off and make them feel cheated by the server settings.
There isn't even an option to go to aan unsafe bank on this map. People can camp safe bank all day murdering nearly anyone coming into deposit without even being able to get revenge killed. (And people are doing this btw)
Also, can you give any examples of how these setting improve server quality?
Okay it isn't a exploit because it was purposly added into the server. Making yourself safe in here is quite overpowered in a sense. You say
1: You have 700 crime, you pull up sell menu and run to safe bank.
2: You are standing in front of teller, as soon as you sell you get stabbed in the back, killed, and the killer safely deposits your money.
but in a sense selling your drugs away from the dealer seems more to a exploit than killing someone in the bank. I'm not saying that you shouldnt be able to sell your drugs away from the banker what I'm saying is why do you want kiling in the bank ilegal yet you can sell your drugs from a mile away.
Joey wroteOkay it isn't a exploit because it was purposly added into the server. Making yourself safe in here is quite overpowered in a sense. You say
1: You have 700 crime, you pull up sell menu and run to safe bank.
2: You are standing in front of teller, as soon as you sell you get stabbed in the back, killed, and the killer safely deposits your money.
but in a sense selling your drugs away from the dealer seems more to a exploit than killing someone in the bank. I'm not saying that you shouldnt be able to sell your drugs away from the banker what I'm saying is why do you want kiling in the bank ilegal yet you can sell your drugs from a mile away.
Ok so sell outside, get all your hard earned money on you, then make it into safe bank and get shot in the face at the teller. Is that fair? You made it to saafe bank and have low crime, yet you still lose it all at the bank counter inside of safe bank.
Okay, so now someone ills 2-4 people,gets all their stuff, runs in safe bank and is safe so you cant get your stuff back. Either way there is pros and cons
Joey wroteOkay, so now someone ills 2-4 people,gets all their stuff, runs in safe bank and is safe so you cant get your stuff back. Either way there is pros and cons
The difference is that they killed someone in unsafe area and got away. They were able to get killed while attempting it, and able to get killed while fleeing.
They didn't kill someone while protected and deposit it while still protected.
You guys are allowing people to RDM and steal while invincible with literally zero chance of retaliation or self defense.
That's not ok guys.. Why would you defend or support this?
Please raise the limit to players with bounties only.
I wanted to make this simple, but that clearly did not work.
First of all: The very fact RCE was ordering every player on the server at the time of posting to "+rep" this, made me want to lock the thread. Figured that was too harsh so I let the meltdown happen.
Joey wrotebut in a sense selling your drugs away from the dealer seems more to a exploit than killing someone in the bank. I'm not saying that you shouldnt be able to sell your drugs away from the banker what I'm saying is why do you want kiling in the bank ilegal yet you can sell your drugs from a mile away.
if you really want me to fix that you should've just said so
MurderousMorty wroteStrongly disagree.
Okay. Before we begin, know that I respect you enough to assume you won't take offense to any of my words, especially over the internet. Your opinion is noticed and will be taken into consideration. How much consideration, though, will be better left untold.
MurderousMorty wroteUnsafe safe bank lowers server quality.
Wait...what? How so?
MurderousMorty wroteFix the settings back to how they were on freeman city. This setup is very stupid and being abused like hell.
That safe zone you are talking about was built into freemancity's map
MurderousMorty wroteThis setup is very stupid and being abused like hell.
ok then
MurderousMorty wroteThe risk should be in unsafe areas, not safe areas.
We have never dubbed either area to be called "Safe" or "Unsafe" bank, as with "+rep", that was derived from others
MurderousMorty wroteYou guys are allowing people to RDM and steal while invincible with literally zero chance of retaliation or self defense.
That's not ok guys.. Why would you defend or support this?
Suddenly we know the difference between what is right and what is not right on an RP server derived from HL2M.
MurderousMorty wrotePlease raise the limit to players with bounties only.
The bounty limit is too high to be set as the line when you can be killed in the bank; I will not add another numerical indicator for this.
MurderousMorty wroteThat's not ok guys.. Why would you defend or support this?
Because the previous system of having everyone protected in the no-kill-zone did not work. It created nothing but headaches and eyesores. Having an absolute safe infrastructure and allowing someone to get away with their actions has proven to be detrimental to the ending result whatever it may be, in both MoonShade and world history.
Commit crime, then things will get harder, others will get an advantage, and eventually you will be punished for your actions. That's the crime concept of this game.
myback wroteYour opinion is noticed and will be taken into consideration. How much consideration, though, will be better left untold.
So I've noticed.
Well, I wont bother answering your other questions then.
So go ahead and lock it. If you want me you can find me RDMing in bank while invincible. :kappa:
Oh MyBack I honestly dont care if you fix that or not ive never seen an issue with it. Unless someone can name on I honestly dont think anyone cares.
Back to the olden days where you can mass rdm then teleport to safe bank!
Yeah zhopia that's the whole argument in a nut shell
zhopia wroteBack to the olden days where you can mass rdm then teleport to safe bank!
but that was the best time.