I wanted to make this simple, but that clearly did not work.
First of all: The very fact RCE was ordering every player on the server at the time of posting to "+rep" this, made me want to lock the thread. Figured that was too harsh so I let the meltdown happen.
Joey wrote
but in a sense selling your drugs away from the dealer seems more to a exploit than killing someone in the bank. I'm not saying that you shouldnt be able to sell your drugs away from the banker what I'm saying is why do you want kiling in the bank ilegal yet you can sell your drugs from a mile away.
if you really want me to fix that you should've just said so
MurderousMorty wrote
Strongly disagree.
Okay. Before we begin, know that I respect you enough to assume you won't take offense to any of my words, especially over the internet. Your opinion is noticed and will be taken into consideration. How much consideration, though, will be better left untold.
MurderousMorty wrote
Unsafe safe bank lowers server quality.
Wait...what? How so?
MurderousMorty wrote
Fix the settings back to how they were on freeman city. This setup is very stupid and being abused like hell.
That safe zone you are talking about was built into freemancity's map
MurderousMorty wrote
This setup is very stupid and being abused like hell.
ok then
MurderousMorty wrote
The risk should be in unsafe areas, not safe areas.
We have never dubbed either area to be called "Safe" or "Unsafe" bank, as with "+rep", that was derived from others
MurderousMorty wrote
You guys are allowing people to RDM and steal while invincible with literally zero chance of retaliation or self defense.
That's not ok guys.. Why would you defend or support this?
Suddenly we know the difference between what is right and what is not right on an RP server derived from HL2😃M.
MurderousMorty wrote
Please raise the limit to players with bounties only.
The bounty limit is too high to be set as the line when you can be killed in the bank; I will not add another numerical indicator for this.
MurderousMorty wrote
That's not ok guys.. Why would you defend or support this?
Because the previous system of having everyone protected in the no-kill-zone did not work. It created nothing but headaches and eyesores. Having an absolute safe infrastructure and allowing someone to get away with their actions has proven to be detrimental to the ending result whatever it may be, in both MoonShade and world history.
Commit crime, then things will get harder, others will get an advantage, and eventually you will be punished for your actions. That's the crime concept of this game.