Was talking about this in the server and a lot of people seemed to like the idea so:

Rare vendor that has a chance of spawning for a short amount of time. Maybe a 5% chance to spawn every hour on the hour or w/e is balanced.

Have it spawn and walk around for a short bit then de-spawn, or just have it spawn in obscure locations that require players to find it before it despawns.

Let the vendor sell rare items in limited stock with expensive price tags.

Crate drops via vendor basically, give it random inventory (like awps, jihads, jetpacks, etc..) in small amounts of stock (1-5 each item).

Could have it de-spawn after a certain amount of time, or when it runs out of invintory, or both. ;D

Rare item ideas:

Spawn NPC's: Spawn a banker / lawyer / dealer NPC or Item that stays till you disconnect.

Teleporter Pad: Pick a location that you can teleport back to. Balancing would need to be considered. Probably make the teleport take time to happen so you can't insta tele from combat, and have it destroy when you disconnect.

MurderousMorty wrote

Was talking about this in the server and a lot of people seemed to like the idea so:

Rare vendor that has a chance of spawning for a short amount of time. Maybe a 5% chance to spawn every hour on the hour or w/e is balanced.

Have it spawn and walk around for a short bit then de-spawn, or just have it spawn in obscure locations that require players to find it before it despawns.

Let the vendor sell rare items in limited stock with expensive price tags.

Crate drops via vendor basically, give it random inventory (like awps, jihads, jetpacks, etc..) in small amounts of stock (1-5 each item).

Could have it de-spawn after a certain amount of time, or when it runs out of invintory, or both. ;D

Rare item ideas:

Spawn NPC's: Spawn a banker / lawyer / dealer NPC or Item that stays till you disconnect.

Teleporter Pad: Pick a location that you can teleport back to. Balancing would need to be considered. Probably make the teleport take time to happen so you can't insta tele from combat, and have it destroy when you disconnect.

There used to be a teleport job, forgot the name of it. But it was taken away because players were exploiting it.

I believe the teleporter job was named the scientist.

Joey wrote

I believe the teleporter job was named the scientist.

Yes

I loved the scientist job used to make portals from drug dealer to bank, others made it from bank all the way to the top of the map. Good ol times

GreatKids wrote

I loved the scientist job used to make portals from drug dealer to bank, others made it from bank all the way to the top of the map. Good ol times

My squad have like 4-6 people in it, we would have one guy be a scientist and have a portal to our house to the bank, and the rest drug deallers and one lawyer. Was awesome in the good old days

Yeah that would've been fun. Sucks people decided to abuse it. But yeah all of these ideas are really good ideas but there is some important stuff that needs to be taken care of prior to adding this stuff. I think fixing what we already have in game that is currently broken will come before making some of these ideas since after all this is all going to be made from scratch. Unless someone knows how to make all this stuff since MyBack is really busy with some other stuff it would be a great help. Just keep in mind it needs to be compatible with everything in the server and not able to be abused. Would love to see some of this stuff implemented.

MurderousMorty wrote

Was talking about this in the server and a lot of people seemed to like the idea so:

Rare vendor that has a chance of spawning for a short amount of time. Maybe a 5% chance to spawn every hour on the hour or w/e is balanced.

I had this idea awhile back, but mine was a little different. Have you ever played Animal Crossing? There was that dog that came to town once a week and sold rare items. Maybe something like that.

Mewn wrote
MurderousMorty wrote

Was talking about this in the server and a lot of people seemed to like the idea so:

Rare vendor that has a chance of spawning for a short amount of time. Maybe a 5% chance to spawn every hour on the hour or w/e is balanced.

I had this idea awhile back, but mine was a little different. Have you ever played Animal Crossing? There was that dog that came to town once a week and sold rare items. Maybe something like that.

Redd? The Fox with the "Black Market"

Yeah, the tricky part is determining which items he would sell.

Mewn wrote

Yeah, the tricky part is determining which items he would sell.

I would think it should randomly select a few items that you can only get from crates every time it appears.

Mewn yass. Something similar to animal crossing would be noice.

What about an item bank, so you can leave items in a second inventory and clean up your personal inventory to less pages.

That would be nice but I'm not sure how this would be coded/implemented.

Joey wrote

That would be nice but I'm not sure how this would be coded/implemented.

Well, I'm guessing if a bank can be coded/implemented, I wonder if an item bank could too, but I dunno much 'bout this stuff so.

Skittle wrote
Joey wrote

That would be nice but I'm not sure how this would be coded/implemented.

Well, I'm guessing if a bank can be coded/implemented, I wonder if an item bank could too, but I dunno much 'bout this stuff so.

The bank was able to be made because it revolved around one item, money, If you were going to make a item bank it would have to be able to hold every item in the game and keep it personal to that player. It would have to remove it from your inventory, then add it to this data base that remembers what you put in. That would take up a lot of memory is it was kept server side, but if it is held player side then people could edit it and give themselves items for free.

Mewn wrote

Yeah, the tricky part is determining which items he would sell.

He could sell stuff that can be unboxed from crates. AWPs, Deagles, R8s, Wings, Jetpacks, etc...
ORRR
He could sell CARS when the car update comes out, that would be pretty cool, but I think they would have to be priced from 500K-1mill depending on how over powered the cars are going to be. Personally I think the car thing sounds cooler.

Doge wrote
Mewn wrote

Yeah, the tricky part is determining which items he would sell.

He could sell stuff that can be unboxed from crates. AWPs, Deagles, R8s, Wings, Jetpacks, etc...
ORRR
He could sell CARS when the car update comes out, that would be pretty cool, but I think they would have to be priced from 500K-1mill depending on how over powered the cars are going to be. Personally I think the car thing sounds cooler.

In my opinion I'd rather just buy cars at some sort of autoshop, instead of having to look for this guy for 18 years.

Unless you meant he would sell the big-brand sportscars or something, in that case I think he should

Skittle wrote
Doge wrote
Mewn wrote

Yeah, the tricky part is determining which items he would sell.

He could sell stuff that can be unboxed from crates. AWPs, Deagles, R8s, Wings, Jetpacks, etc...
ORRR
He could sell CARS when the car update comes out, that would be pretty cool, but I think they would have to be priced from 500K-1mill depending on how over powered the cars are going to be. Personally I think the car thing sounds cooler.

In my opinion I'd rather just buy cars at some sort of autoshop, instead of having to look for this guy for 18 years.

Unless you meant he would sell the big-brand sportscars or something, in that case I think he should

Yeah that would be cool, a car shop for reg cars like Subanoobs or ToyCarOta or sometin for like 100K and then a good dealer for like Lambos and Bugattis for like 500K-1mill
Im just woried myback is gonna overprice these and only the richest on the server can get a car. Make it bout the price of a real car.. The expensive cars. Real price maybe lower. Cheap cars. HIGHER CHRIST

The cars are not overpowered
They are cool buggys