Hi!

Is anyone capable of modding in new features? If so I have a lot of suggestions, I'll write them out if it's possible to consider them for addition.

myback wouldnt be lead developer if he wasnt able to code

fire away

i think they need more than one dev for a lot of new features

earth learn source and become a dev... pls... i beg...then cool things could happen... probably...idk

i know a little bit of code

MurderousMorty wrote

Hi!

Is anyone capable of modding in new features? If so I have a lot of suggestions, I'll write them out if it's possible to consider them for addition.

Write them out to a admin or here and we can discuss them in our meeting tomorrow

-Purchasable Items-
Plant Monitor - Notifies you when your plants are all done growing
Printer Monitor - Notifies you when your printers are full
Booby Trap - Adds onto a door like a lock, explodes and deals damage if lockbreaker is used on it. Example, if a user adds lock, lock, trap, lock on a door, the second time someone tries to break a lock an explosion will occur.
Drug Harvester - Expensive item that you can load seeds into, it automatically grows / harvests for you. Users can collect the drugs from the machine (or have it send the drugs straight to invintory). For balancing maybe add a chance to blow up on collection / planting, a maximum amount of seeds you can add, or make it consumable so you have to buy another when it blows up or you log out, or have it destroy the seeds when it blows up.
Miracle Grow - Instantly grows plants, or speeds up the process.

-Fixes-
Cuffed users drop guns, rather than having the guns just de-spawn.
Allow users to add locks to a door in bulk.

-Misc-
Allow users to put held guns in their inventory.
Lawyer NPC
Killing a player with a bounty reduces crime to 0.

I'm sure I can think up more, I'll keep posting if people like these types of ideas and want more. Pretty sure I've forgotten a few too.

MurderousMorty wrote

-Purchasable Items-
Plant Monitor - Notifies you when your plants are all done growing
Printer Monitor - Notifies you when your printers are full
Booby Trap - Adds onto a door like a lock, explodes and deals damage if lockbreaker is used on it. Example, if a user adds lock, lock, trap, lock on a door, the second time someone tries to break a lock an explosion will occur.
Drug Harvester - Expensive item that you can load seeds into, it automatically grows / harvests for you. Users can collect the drugs from the machine (or have it send the drugs straight to invintory). For balancing maybe add a chance to blow up on collection / planting, a maximum amount of seeds you can add, or make it consumable so you have to buy another when it blows up or you log out, or have it destroy the seeds when it blows up.

-Fixes-
Cuffed users drop guns, rather than having the guns just de-spawn.
Allow users to add locks to a door in bulk.

-Misc-
Allow users to put held guns in their inventory.
Lawyer NPC
Killing a player with a bounty reduces crime to 0.

I'm sure I can think up more, I'll keep posting if people like these types of ideas and want more. Pretty sure I've forgotten a few too.

THe one where u can put hed guns in inventory is too hard to implement. You got to take into account that it haas to reember the ammo in the weapon

The problem with putting guns back into your inventory is with cops spawning in with free guns people can abuse the system and have a unlimited supply of guns. Other than that I don't see any issues.

Make cop a purchasable class - Users should be able to buy cop for like 500k rather than an application system. Applying for it on the forums is an absolutely ridiculous process imho. It's part of the game and many players will never be able to enjoy it. Make it unlockable and add in a vote system to put abusive cops on cop timeout.

New user tutorial - Code in a tutorial for new users, rather than relying on existing users to teach them.

Jailbreak - Add in a system where inmates can attempt to fight their way out.

MurderousMorty wrote

Make cop a purchasable class - Users should be able to buy cop for like 500k rather than an application system.

What the actual fuck...

Skittle wrote
MurderousMorty wrote

Make cop a purchasable class - Users should be able to buy cop for like 500k rather than an application system.

What the actual fuck...

What?

MurderousMorty wrote

Make cop a purchasable class - Users should be able to buy cop for like 500k rather than an application system. Applying for it on the forums is an absolutely ridiculous process imho. It's part of the game and many players will never be able to enjoy it. Make it unlockable and add in a vote system to put abusive cops on cop timeout.

New user tutorial - Code in a tutorial for new users, rather than relying on existing users to teach them.

Jailbreak - Add in a system where inmates can attempt to fight their way out.

First idea: no.... Then people who have no idea our rules will be cop
Second: yes
Third: yes

MurderousMorty wrote

Make cop a purchasable class - Users should be able to buy cop for like 500k rather than an application system. Applying for it on the forums is an absolutely ridiculous process imho. It's part of the game and many players will never be able to enjoy it. Make it unlockable and add in a vote system to put abusive cops on cop timeout.

New user tutorial - Code in a tutorial for new users, rather than relying on existing users to teach them.

Jailbreak - Add in a system where inmates can attempt to fight their way out.

  1. Please for the love of god.
  2. Sounds cool but they shouldn't be able to do it while in VIP jail.
Linx wrote
MurderousMorty wrote

-Purchasable Items-
Plant Monitor - Notifies you when your plants are all done growing
Printer Monitor - Notifies you when your printers are full
Booby Trap - Adds onto a door like a lock, explodes and deals damage if lockbreaker is used on it. Example, if a user adds lock, lock, trap, lock on a door, the second time someone tries to break a lock an explosion will occur.
Drug Harvester - Expensive item that you can load seeds into, it automatically grows / harvests for you. Users can collect the drugs from the machine (or have it send the drugs straight to invintory). For balancing maybe add a chance to blow up on collection / planting, a maximum amount of seeds you can add, or make it consumable so you have to buy another when it blows up or you log out, or have it destroy the seeds when it blows up.

-Fixes-
Cuffed users drop guns, rather than having the guns just de-spawn.
Allow users to add locks to a door in bulk.

-Misc-
Allow users to put held guns in their inventory.
Lawyer NPC
Killing a player with a bounty reduces crime to 0.

I'm sure I can think up more, I'll keep posting if people like these types of ideas and want more. Pretty sure I've forgotten a few too.

THe one where u can put hed guns in inventory is too hard to implement. You got to take into account that it haas to reember the ammo in the weapon

these are all great ideas, but you got to take into account even though that all thos would help a lot of people, some will abuse it and take advatage of it. So keep in mind of that as well.

Security Camera - Apply to door. Keeps record of who broke your locks, and how many they broke.

MurderousMorty wrote

Security Camera - Apply to door. Keeps record of who broke your locks, and how many they broke.

good idea but that will take lots to code and stiff

MurderousMorty wrote

Security Camera - Apply to door. Keeps record of who broke your locks, and how many they broke.

these are all great ideas but in my opinion 1 at a time and the server needs some different things. I really like the security one but i think that is past our capabilities and would be to small of a thing for the time it would take. ( but overall keep the ideas coming really enjoy seeing all these new ideas )

Joey wrote

The problem with putting guns back into your inventory is with cops spawning in with free guns people can abuse the system and have a unlimited supply of guns. Other than that I don't see any issues.

make it so you cant do it as cop then.

Even though we can't implement all these features at once, it's a good idea to still write them down. That way when we do change something, we can refer back to here. Good job and keep the ideas flowing!