Linx wroteMurderousMorty wrote-Purchasable Items-
Plant Monitor - Notifies you when your plants are all done growing
Printer Monitor - Notifies you when your printers are full
Booby Trap - Adds onto a door like a lock, explodes and deals damage if lockbreaker is used on it. Example, if a user adds lock, lock, trap, lock on a door, the second time someone tries to break a lock an explosion will occur.
Drug Harvester - Expensive item that you can load seeds into, it automatically grows / harvests for you. Users can collect the drugs from the machine (or have it send the drugs straight to invintory). For balancing maybe add a chance to blow up on collection / planting, a maximum amount of seeds you can add, or make it consumable so you have to buy another when it blows up or you log out, or have it destroy the seeds when it blows up.-Fixes-
Cuffed users drop guns, rather than having the guns just de-spawn.
Allow users to add locks to a door in bulk.-Misc-
Allow users to put held guns in their inventory.
Lawyer NPC
Killing a player with a bounty reduces crime to 0.I'm sure I can think up more, I'll keep posting if people like these types of ideas and want more. Pretty sure I've forgotten a few too.
THe one where u can put hed guns in inventory is too hard to implement. You got to take into account that it haas to reember the ammo in the weapon
these are all great ideas, but you got to take into account even though that all thos would help a lot of people, some will abuse it and take advatage of it. So keep in mind of that as well.