The server needs an advancement in gameplay desperately, as the drug dealer sit-n-stare job is getting dry. So rather than inventing new jobs, I think the problem lies in the complacency the current system offers.
My idea consists of enabling raiding while tweaking the economy so no party is left too fucked.
First, Cap the amount of locks allowed to be placed on a door at 10.
This prevents players being untouchable by spamming enough locks on their door to make any attack unprofitable for the raider.
Secondly, We have to generally lower the cost of locks and lockbreakers.
Understanding that the max profit of a raid is typically 5400, It makes sense for the raider to only be required to spend a lower amount, leaving room for profit. Pricing lockbreakers at 400 means that a raid would cost 4000, giving 1.4k profit. Pricing locks at 220 determines the victim's loss would only be 4k overall, including the 1.8k required to plant drugs.
The issue with this plan would be the buff for multiple door houses.
The lack of sub-door coding makes it impossible to create a linked lock amount.
Myback says creating an effective sub-door system would be difficult, but capping the locks is plausible.