Your suggestion:
The current job system is terrible. I think we all know why-
The Drug Dealer is the only one you can efficiently profit on, most of the other jobs are either useless or rely on some aspect that is volatile i.e. if the server is full or not.

Here's my solution(s):
RP Guide: Delete this Job. It's confusing, no one ever uses it, and it's the admins job in the first place. Not to mention there is a video tutorial.

Thief: Keep the same.

Medic: Delete this job. There's food for a reason. Deleting the medic increases the use of food, the increased use of food leaves more trash, and more trash = better business for Sanitation. Not to mention using a medic is inefficient.

Sanitation:
DRASTICALLY INCREASE the reward you get for picking up trash. Like around $2000-3000 per piece of trash. Why?
Because trash is a risky resource. Sometimes there's none and sometimes there's a a few pieces for picking up. This way people would actually be INCLINED to use this job, as opposed to drug dealer.

Hooker: Delete. Pointless job.

Banker: N/A

Hitman: Increase reward for killing someone as a hit. Customer pays $750, but for killing them, the hitman receives maybe around $5000 or $6000. Why? Because it's rare people even want to hire another person to do a hit, they'd just rather do it themselves. Apart from that, there's the cost of the weapons/armor/food/lockpicks you have to buy, that you're risking losing.

Penny Picker: DRASTICALLY increase the amount received for picking up coins. I picked up coins for 30 minutes with lots of people fighting/deaths/dropped coins, and I only made about $1700. For drug dealer you can make $5500 every like 15 minutes just AFK'ing. Seriously.
I would suggest x20 the amount found on the ground. It's not that often you find anything other than $1 and $5. Even then you would have to find 3 100 dollar bills to make the amount of a drug dealer in 15 minutes.

How would your suggestion benefit our server:
Avoid confusing players with useless bullshit, and encourage actual roleplaying other than cops vs. drug dealers

Any other comments:
Thanks 😃

Well, I've never gotten the Thief to actually work. It doesn't let me steal anything.

I think that much money for Sanitation is [size=14pt]too much
. People can buy like a $50 food and get $3000 from it? Too much risk from farming.

Same thing with hitman. Friend hires to kill another friend: BOOM! Free farm.[/size]

Just my thoughts.

Why not just lower what you get from drugs, if it is so insanely much. Or make it take longer time 🙂

I totally agree with you Chickenfoot except a couple of a few points:

Sanitation: If you make 2k-3k per each piece, you could be really abusing this system by buying your own food, eating it, collecting the garbage and making a profit from it.
Food is not worth that much but I do agree that perhaps you need to increase the amount per garbage piece.

Penny Picker: I agree with increasing the amount but not x20, when the server is populated, money is literally everywhere.
I've seen so many 50/100 dollar bills lying around just waiting to be picked up.

Chickenfoot wrote

Not to mention there is a video tutorial.

😉

ioN wrote

I totally agree with you Chickenfoot except a couple of a few points:

Sanitation: If you make 2k-3k per each piece, you could be really abusing this system by buying your own food, eating it, collecting the garbage and making a profit from it.
Food is not worth that much but I do agree that perhaps you need to increase the amount per garbage piece.

Penny Picker: I agree with increasing the amount but not x20, when the server is populated, money is literally everywhere.
I've seen so many 50/100 dollar bills lying around just waiting to be picked up.

Agreed, that is farming potential, but then again could we implement something like if it's your trash, you wont make any money off of it? Or maybe if you're Sanitation, you wont drop trash when you eat? I agree that 2k to 3k is too much, but what about like 1k?

Basically all I want to do is make other jobs the same as, if not more profitable that Drug Dealing. And please don't simply reduce the profit of a Drug Dealer, it's hard enough as it is to sit there hours on end trying to make 30k when people are trying to shoot you through your door...

22 days later

I like the ideas but we wouldnt be able to implement the hitman thing for 1 reason FARMING. say 3 people come on the server:1st player goes hitman 2nd player gives 1st player $750 to kill 3rd player, 1st player kills 3rd player 1st player gets 5k gives 5k to 2nd player and BOOM easy farming exploit

I'll sum up what MadElf said:

Why it's not simple to add jobs:

  • Economic farming, Ex: Sanitation can use food for $10 and throw it in the garbage for a chance of getting at least $50, etc.

  • Lots of work for Me, Myself, and I, to code. And I'm not the best coder.

Those two factors make it a lot harder to just simply add a new job. I apologize if I seem ignorant but we'll need not just good job ideas, but GREAT job ideas.

Should have a day every month to honor MyBack since hes the one whos done pretty much everything <3

Let's not chose a favourite here as first of all that has nothing to do with the subject we are on and also we have a couple of hard working admins/developers in this community, perhaps you just don't see it as MyBack is always in the centre of attention and he doesn't like that if I'm going to be honest because people distract him a lot.