[glow=red,2,300]So my last post about levels in the RP was severely underwhelming and it was just a recap of what everyone has to say on the topic and that won't change much.
[SIZE=16][color=white][glow=green,2,300]So now I have thought about this a lot and I have formulated a good reason why we should have levels/ a progression system other than the system for cops (also a system other than spending thousands of hours on the server to make $100 a minute)
Also, the server as a whole needs a re-play factor that makes it worth playing more than just a few times
Missions: Might also be an unoriginal Idea but at this point, we need more things for people to do other than play cookie clicker advanced and get some people out there and running about doing stuff. Missions could also be a way to show new players how to do things like a drug dealer. A simple mission could be; Plant 6 plants and sell the grams to a drug buyer: Reward 3 drug plants. Once a mission is completed it cannot be done again by the same player. Maybe for completing all the set missions that have been made you get access to maybe a Model or Cloak (depending on how many missions or how long it would take), This final reward would not be tradable or droppable/deletable.
Another idea is to not overwhelm new players with the jobs that don't have any value. So the missions would be like:
-Talk to 5 NPCs: Unlock Supply Runner
or
-Deliver 5 Pizzas as pizza deliverer: Unlock Supply Runner
Missions for other jobs could include
-Plant 10 plants as Drug Dealer: Unlock Counterfeiter
-Complete 100 missions: Unlock INSERT JOB THAT SPAWNS WITH GUNS HERE
I even made a job tree of what jobs you need to use to get to a different job (based on mechanics of the job)
Robber-Kidnapper
Stripper-Hitman-Bounty Hunter-Banker
DrugDealer-Counterfeiter-Banker&Scientist
Sanitation-Pennypicker-Banker
Pizzaman-SupplyRunner
The lines with the banker in them mean that you need to complete each line of jobs to get to the banker job
The rest of the jobs not mentioned are ones unlockable by x amount of missions completed.
Tourist Guide
John Wick
Alligator Wrestler
p.s. if you make it to the banker and complete a mission as a banker you unlock Jew Ext[/SIZE]
[font=comic sans ms]I would also like to give some ideas that I had before that I feel like didn't get too much attention so I will list them below and more ideas for/ about them
My favourite idea from a while back was a supporter/donator perk where you could have a command that would allow you to drop more than 1 type of item into one entity/present prop.
An example menu
Total Items in Box: 1
Box Value: $5,000
- Trail Red
- 5x Glocks
- 5x Guaranteed ups/silencer
- 4x Five-SeveN
- Add Item
- Add Item
8.Complete Box
9.Pause
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[font=georgia]I would like for you guys to reply with more thoughts and or concerns, I will be editing this post shortly if I am informed or realize any mistakes or mishaps. I hope to see some good, well thought out comments about some balancing for something like this.[/font]
Credit to r.oycegum for mentioning the missions. ALSO I AM NOT FULLY AWARE OF ANY HOLES/DESCREPANCIES SO PLEASE DO NOTIFY ME OF ANY PROBLEMS WITH MY POST
READ IN NIGHT MODE YOU SICK FREAK
Players being overwhelmed was a problem when I would try to teach them. just wanna make that clear.