So I have a few job ideas, but, don't want to make a few threads for all of those ideas. because of that, what I will do is merely write all of the ideas here in this thread for anybody to comment on. So to begin with, I have two kinds of ideas. The first kind is job improvement ideas and the second kind is full blown new job ideas.
New Job Ideas-
-Drug Runner: The drug runner acts as a drug addict, but, not really. They have to purchase drugs from the drug dealer at a 2 dollar per gram cost, and get to sell to the drug dealer themselves in order to keep the difference of 3 dollar per gram as a form of profit. The drug dealer thus makes only 2 dollars per gram instead of three, but, doesn't have to continue running and selling to the drug addict and will get less crime for selling to the runner.
-Telemarketer: The telemarketer job allows the player to make money by calling a player while pretending to be another player. If that player answers the phone, the telemarketer makes money, but, the player also can purchase a "random" discounted item which will raise their crime if they do, but, will also have a risk of randomly being a scam and them losing their "discounted price" instead. The telemarketer doesn't make money from the player if the player actually purchases an item.
-Street Racer: Has to do a full lap around town in the car, but, must stay in the car while doing it, or else the mission ends. Each lap gains one hundred dollars and one hundred crime. Has to leave car for a full minute before being able to do another mission. Missions start at gas station. Crime and car spawning rules still apply.
Job Upgrade Ideas-
-Kidnapper: The kidnapper gets a scientist like /teleend command, but, not a /telestart. The kidnapper, if they successfully kidnap someone, can send them to a location for the time till they can kidnap another person or the person can pay five thousand dollars in credit in order to escape early. This will justify the kidnappers extremely long wait time till they can kidnap again. The kidnappers location for kidnapping people should also randomly move between areas that are less popular, such as the alleyway it already appears at, behind the houses in the suburban area, behind the PD, ect. If the kidnappers victim gets killed earlier than the remaining time, the kidnapper logs off, or someone comes to save the person the kidnapper kidnapped from the location, the victim is set free by cuff saws. If the kidnapped person disconnects early and reconnects, they will be treated as if they were arrested by a cop.
-Pizza Delivery: The pizza man can get an upgrade if they do enough small delivery. Each delivery mission will end up being longer and so the reward they get will take longer to get, but, there is one catch. If the pizza man dies once, they have to get a new delivery mission. The pizza man still only gets paid 150 for normal missions, but, after having one hundred normal missions complete, they get an upgrade. Hard missions. Hard missions require delivery to three people and pay out one thousand. Between each randomly selected player, the pizza delivery man gets a thirty second cool down in the middle of the mission to prevent the same person being picked twice. After one hundred hard missions, the pizza man unlocks the final tier. God missions. They have to do ten deliveries without dying in the middle for a max reward of five thousand, with a thirty second delay between deliveries.
-Counterfeiter: Money printers can gain money twice as fast, but, will give the counterfeiter 1 crime per 1 dollar being counterfeited upon use of the printer, including 440 crime upon placing each printer down initially. This forces the printers to be placed either slowly or the use of a police jammer, and justifies the use so that money efficiency can be at play here.
-Hitman: Not everybody has the money to pay for a hit on another player, so instead, the hitman can activate minute mode. The hitman gets a random new target every minute and a full minute to fulfill that target hit, gaining 250 dollars for each success, just like robber gets in about a minute from the npcs. Hits can't be placed on people who haven't moved from spawn yet. Hitman has to go to the telephone after each hit in order to get a new hit.
-Robber: Robber can rob the vault itself for up to 3000 dollars. The vault robbing is three times faster than a normal robbery, but, every player online will lose one thousand dollars if the robber isn't stopped. Robber instantly gains and sustains 2500 crime until the job is done. Robber also can use tier 1 and 2 door hack, lockpick, and cuffsaw, three minutes faster so long as they stay robber.
-Drug Dealer: Should honestly be allowed 4 cactus only, but, the four cactus should be allowed to hold 450 grams each, max, allowing for less crime over time except for when the drugs are sold to the dealer.