This is a rough sketch of what I would like to happen to the hit man job.
Hitman(I want an agent 47 model):
-The Hit-man is a high-risk, high reward job. The Hit-man may go to a dark and mysterious NPC, providing him with a random player to kill. The regular bounty on players is 500 (this amount increases based on the target's Mrdm counter), while cops are worth 1k, as they are harder to kill. Killing a player puts the money straight to the Hit-man's bank, preventing multiple kinds of bullshit from happening to him, however, killing players now gives double the crime, and killing a cop provides triple. The hit-man may consult a lawyer to remove half of his current crime for a fee that scales based on the amount of said crime (The Hit-man is the only job able to have this interaction with the Lawyer.) Hit-men also face longer sentences, but the kills they are assigned do not count towards their mrdm counter (only genuine random unassigned kills.)