This is a rough sketch of what I would like to happen to the hit man job.

Hitman(I want an agent 47 model):

-The Hit-man is a high-risk, high reward job. The Hit-man may go to a dark and mysterious NPC, providing him with a random player to kill. The regular bounty on players is 500 (this amount increases based on the target's Mrdm counter), while cops are worth 1k, as they are harder to kill. Killing a player puts the money straight to the Hit-man's bank, preventing multiple kinds of bullshit from happening to him, however, killing players now gives double the crime, and killing a cop provides triple. The hit-man may consult a lawyer to remove half of his current crime for a fee that scales based on the amount of said crime (The Hit-man is the only job able to have this interaction with the Lawyer.) Hit-men also face longer sentences, but the kills they are assigned do not count towards their mrdm counter (only genuine random unassigned kills.)

If you think about it, this will be a complete waste of time to implement into the game.

The amount of people AFKing will make Hitman useless, you could say there's many fixes to this but in the end it would just become a dead job that nobody uses.

I can see you tried to balance this out as best you could, though, which I'm sure is appreciated.

Skittle wrote

If you think about it, this will be a complete waste of time to implement into the game.

The amount of people AFKing will make Hitman useless, you could say there's many fixes to this but in the end it would just become a dead job that nobody uses.

I can see you tried to balance this out as best you could, though, which I'm sure is appreciated.

If a target assigned is in or enters a safezone for more than 30 seconds, hitman is automatically assigned a new target. Would also like to add I balanced this around the server being active, I feel like hitman is meant for a large playercount to be relevant.

boy oh boy I can't imagine the amount of people that would become hit man on Fridays as thats when admin apps are and when there are admin apps these new cop and new cops are easy to kill and you're suggesting cops be worth 1k it's just going to make the new cops not want to be cops as they're just going to get constantly RDMed

VVR121 wrote

If a target assigned is in or enters a safezone for more than 30 seconds, hitman is automatically assigned a new target. Would also like to add I balanced this around the server being active, I feel like hitman is meant for a large playercount to be relevant.

Safezones aren't the problem, people in their houses are.

SPOOKY wrote

boy oh boy I can't imagine the amount of people that would become hit man on Fridays as thats when admin apps are and when there are admin apps these new cop and new cops are easy to kill and you're suggesting cops be worth 1k it's just going to make the new cops not want to be cops as they're just going to get constantly RDMed

If a cop can't handle getting rdmd, they're a pussy and don't deserve to play cop. Cops are already the biggest rdm target, unless a particularly annoying player on the mic is out and about. Also, I made it so they get triple crime. That's enough for a cuff and then some for a single kill, not to mention cuffability at a singular assigned civilian. I'd say it would strengthen bonds of trust between a hitman and a cop, the cop would understand that he is fullfilling the purpose of his job, and maybe just cuff uncuff or jail unjail, I'd be willing to argue this allows for more cuff xp to be had and would strengthen the bond between cops and the Hit-man (as well as allowing my other rework proposal, The Lawyer, to get some more dosh for himself).

Skittle wrote

Safezones aren't the problem, people in their houses are.

See my Lawyer update, I think allowing his door-opening ability to also be allowed to interact with Hitman (for a fee, and with a moderately long cooldown) as a job-specific function would fix the issue. I'm trying to allow the lawyer to be a job that helps others in ways that counter issues such as afks and playstyles that are generally bad for the server (camping mainly.)

EDIT: I've edited the lawyer rework to include Hit-man as a job allowed to interact with the Lawyer's ability to teleport through and unlock doors.

VVR121 wrote

See my Lawyer update, I think allowing his door-opening ability to also be allowed to interact with Hitman (for a fee, and with a moderately long cooldown) as a job-specific function would fix the issue. I'm trying to allow the lawyer to be a job that helps others in ways that counter issues such as afks and playstyles that are generally bad for the server (camping mainly.)

EDIT: I've edited the lawyer rework to include Hit-man as a job allowed to interact with the Lawyer's ability to teleport through and unlock doors.

wait so will you have to apply for law because i feel this could be very easily exploited

SPOOKY wrote

wait so will you have to apply for law because i feel this could be very easily exploited

You really need to give me an example. Just saying "I think it can be exploited," is the type of shit people do for post-count and isn't constructive at all. The idea of having to apply for this job simply for being complicated doesn't sound good at all. I'm here to make the job interesting and fun, not easy to play or understand.

VVR121 wrote

You really need to give me an example. Just saying "I think it can be exploited," is the type of shit people do for post-count and isn't constructive at all. The idea of having to apply for this job simply for being complicated doesn't sound good at all. I'm here to make the job interesting and fun, not easy to play or understand.

i ment this for the lawyer job as they can go into pd and unlock and teleport through doors i thought this was obvious but i guess ishould have put it on yor lawyer post

SPOOKY wrote

i ment this for the lawyer job as they can go into pd and unlock and teleport through doors i thought this was obvious but i guess ishould have put it on yor lawyer post

I knew what you meant, I'm referring to the Lawyer in this post.