This is a rough sketch of what I would like to happen to the future of the Lawyer job. If this were to be added, I suggest it come along with a massive update to many of the removed and uncommon jobs. Better call saul, bitch.
Lawyer:
-Lawyers may not use cuff saws or equip any weapon, and their knife does not apply damage. All they have for self defense is a one-shot, non-lethal taser that stuns the enemy for 1.5 seconds. The taser comes with an extraordinarily long recharge time, and lawyers also possess a hefty amount of body armor (No helmet). Lawyers have the ability to enter locked doors in the Pd. Lawyers may visit a scanner at the side of the main door, and teleport through it, preventing the ability to let other players in. After this they may open jail cells and doors that lead to cells regularly, and console with the prisoners inside. If a prisoner wants to, they may take an amount of money directly from their bank and put it into the lawyers bank, bailing them-self out of jail. This amount of cash increases based on the prisoner's total wealth, the amount of guns they possess, the remaining length of their sentence, and the amount of kills they've racked up in the last 15 minutes. The lawyer may be paid at an increased rate to the amount of money the prisoner has to pay, as we want neither prisoners going bankrupt, nor lawyer being so non-profitable that it becomes dead content.
-The lawyer is a mysterious and enigmatic being, however, he proves to be handy when blowing rats out of their holes. If a criminal has 1.5k crime or more, a cop or hitman may pay a lawyer to phase through the door, unlock it, and acquire unlimited ammunition on his taser for 5 seconds; this duration does not stack with multiple doors, and this ability has a 60 second cooldown (If this interaction is placed by a hitman, the Lawyer's taser instead loses it's charge in favour of a fair fight between Hit-man and target). In a flurry of stuns, the police can cuff/jail all cowardly villains inside. This fucks over camping dickheads.