If you do attempt to create a v2, I have three big key concepts to heavily recommend you improve upon the map. At first, I was questionable regarding this thread, but now I have realized there are several . Even with the Wildfire upgrades to map capacity, I still don't think a V2 would live up to the source engine one even today. Your claim on source two would only benefit the map is entirely correct, but it coming to CS:GO was so ridiculous it became a meme.
1. I don't know if this is a problem with the engine, probably is, but you need to fix the func_rotating spamming "Bad SetLocalAngles". This floods the server console and makes it impossible to read the logs.
The upcoming hotfix will remove any func_rotating as the same behavior is displayed on Jamal's City45. Same with the secret bank teleporters, they're also being removed on map start. That started at least five controversies that ate up way too much of our time. No more of that, please.
2. Another problem people face with this map is that the creepy sound emitted in the sewers plays to clients who are not in the sewers. I understand it's supposed to only be heard in the sewers, but random "I'm behind you" sounds above ground should be the first thing you attempt to fix.
3. Mewn's concern, the map is too open. Don't get me wrong - open maps are awesome, everyone loves Mittelfans. It would've destroyed Westfield in the vote, which is one of the many reasons why I didn't include it. You shouldn't "kill" the open-ended concept, but instead, add some variation to the map. Everyone stays on the "upper portion" of the map (see the radar). Lots of the map is narrow, keep those parts like that. But Mewn wanted you to add a forest-like region or a canal or something to give it a little more flavor.
As for the other very deep concerns I have about the map, I believe we should have a three-way talk you, Mewn, and I. It will be the healthiest option in my opinion concerning the map, expectations will arise so we must prepare ourselves well.
CoalWorker wrote
Hey, that's pretty good :kreygasm:
Excited to see how this goes!
What a deep and thorough reply how to improve XanX's map that took eight months to create.
I'm in a removing post mood. No more of this please.