[font=comic sans ms]CUSTOMIZABLE PLAYER COSMETICS STORE[/font]

:illuminati: :illuminati: :illuminati: :illuminati: :illuminati: :illuminati: :illuminati: :illuminati: :illuminati: :illuminati: :illuminati: :illuminati: :kappa: :kappa: :kappa: :illuminati: :biblethump: :kappa: :kappa: :kappa: :kappa: :kappa: :kappa: :kappa: :blarg: :blarg: :dwayne: :dwayne: :dwayne: :dwayne: :blarg: :blarg: :headcrab: :headcrab: :illuminati: :kappa: :kappa: :blarg: :kappa: :illuminati: :illuminati: :illuminati:
In light of the new map change, I think adding a little something to spice up the server would not only make the server more fun to play, but allows a fun reward to players.

The !store or /store plugin that 90% of csgo servers use would be a great fit. This plugin is the same one that the halloween masks, pet kits, and player models are from. Everybody LOVES the halloween masks, because it adds some individuality to the server.

How it works:
The idea I came up with, allows players to purchase hats, masks, and glasses from either using /store or from an NPC.
These cosmestics would cost ingame money just as a petkit or weapons would. (ex. Link Hat-$15,000)

Ive been hoping for something such as this to be added to Moonshade to make for a more fun, and different community!

Love,
Steazy :pinkheart:

Ingame models are a donator feature.

Sheckles | GET BEANED wrote

Ingame models are a donator feature.

Well shit, atleast we can look classy with accessories.

Sniper_assasin9 wrote

It might cause an entity issue

Might, tests must be done! Engage the Aperture style branch!

CoalWorker wrote
Sniper_assasin9 wrote

It might cause an entity issue

Might, tests must be done! Engage the Aperture style branch!

Could test it between map change if any. But this is all up to myback.

Ps - sheckels this isn't a player model, just accessories.

Saeko wrote
CoalWorker wrote
Sniper_assasin9 wrote

It might cause an entity issue

Might, tests must be done! Engage the Aperture style branch!

Could test it between map change if any. But this is all up to myback.

Ps - sheckels this isn't a player model, just accessories.

Like a mask or trail?

Sheckles | GET BEANED wrote
Saeko wrote
CoalWorker wrote
Sniper_assasin9 wrote

It might cause an entity issue

Might, tests must be done! Engage the Aperture style branch!

Could test it between map change if any. But this is all up to myback.

Ps - sheckels this isn't a player model, just accessories.

Like a mask or trail?

Did you even read Steazy's post thoroughly?

CoalWorker wrote
Sheckles | GET BEANED wrote
Saeko wrote
CoalWorker wrote
Sniper_assasin9 wrote

It might cause an entity issue

Might, tests must be done! Engage the Aperture style branch!

Could test it between map change if any. But this is all up to myback.

Ps - sheckels this isn't a player model, just accessories.

Like a mask or trail?

Did you even read?

Im asking what saeko meant by it, not just the post

Trails might not be a good idea, they can make the server lag and theyre quiete flashy, so I dont reccomend adding them.
But Masks, Yes.

Id also like to add that having masks could make for some pretty uniqie and daunting 'gang' uniforms or team rep.

Steazy wrote

Trails might not be a good idea, they can make the server lag and theyre quiete flashy, so I dont reccomend adding them.
But Masks, Yes.

Id also like to add that having masks could make for some pretty uniqie and daunting 'gang' uniforms or team rep.

People would be imitating the clowns on the news lmao. But hey that's Role Play! I'd like it if it proves to not be difficult for Myback and the Server to handle.

Sheckles | GET BEANED wrote
CoalWorker wrote
Sheckles | GET BEANED wrote
Saeko wrote
CoalWorker wrote
Sniper_assasin9 wrote

It might cause an entity issue

Might, tests must be done! Engage the Aperture style branch!

Could test it between map change if any. But this is all up to myback.

Ps - sheckels this isn't a player model, just accessories.

Like a mask or trail?

Did you even read?

Im asking what saeko meant by it, not just the post

I meant accessories, read the post.

CoalWorker wrote
Steazy wrote

Trails might not be a good idea, they can make the server lag and theyre quiete flashy, so I dont reccomend adding them.
But Masks, Yes.

Id also like to add that having masks could make for some pretty uniqie and daunting 'gang' uniforms or team rep.

People would be imitating the clowns on the news lmao. But hey that's Role Play! I'd like it if it proves to not be difficult for Myback and the Server to handle.

I love this idea. It will draw more people in, and make it to where they will be playing for a long time.

A current list of the cosmetics reccomended to be added:
-Hats
-Masks
-Glasses
-Selectable purchasable player models (different than donor models)

As Joker said I love this idea but people would think that "donor is useless if i cant look pretty" but maybe for an Idea on your idea :kappa: is that donor gets like 1k coins to purchase in the store and supporter get idk 500 to buy and you can more coins the more your online

Matthew2510 wrote

As Joker said I love this idea but people would think that "donor is useless if i cant look pretty" but maybe for an Idea on your idea :kappa: is that donor gets like 1k coins to purchase in the store and supporter get idk 500 to buy and you can more coins the more your online

Good Idea!

I'm going to repeat myself here, This might be cool yes, but if could cause an enity issue that lags or breaks the server. On top of the fact that some details are missing.
I.E. would you need to rebuy after death? or simply re equip?
would it drop for other players to equip?
go into details please

Sniper_assasin9 wrote

I'm going to repeat myself here, This might be cool yes, but if could cause an enity issue that lags or breaks the server. On top of the fact that some details are missing.
I.E. would you need to rebuy after death? or simply re equip?
would it drop for other players to equip?
go into details please

This is a plugin that does not need entity as far as I know, these are like MODELS for donators.

Matthew2510 wrote
Sniper_assasin9 wrote

I'm going to repeat myself here, This might be cool yes, but if could cause an enity issue that lags or breaks the server. On top of the fact that some details are missing.
I.E. would you need to rebuy after death? or simply re equip?
would it drop for other players to equip?
go into details please

This is a plugin that does not need entity as far as I know, these are like MODELS for donators.

Still need the details

21 days later
Church wrote
Matthew2510 wrote
Sniper_assasin9 wrote

I'm going to repeat myself here, This might be cool yes, but if could cause an enity issue that lags or breaks the server. On top of the fact that some details are missing.
I.E. would you need to rebuy after death? or simply re equip?
would it drop for other players to equip?
go into details please

This is a plugin that does not need entity as far as I know, these are like MODELS for donators.

Still need the details

To answer your questions, this plugin is probably the most common thing used on community servers. Its a store of hats and masks that players purchase ONCE, and is equiped to their characters face in game. It is not an entity, it is not something that would lag the server, just something fun for players to purchase and make their characters unique. Alot of players would really love this plugin to be added so I hope this does not just go un noticed.