[font=verdana]Last day to suggest your ideas is Friday[/font]

I have some feedback for some of the comprehensible ?ideas you all replied to on this thread:

Doge:

No cars, they have failed stress tests and create too many temporary entities for the server to handle.

Denny:

"Noob protection" is currently on the server, killing a player under 5 hours will fine your bank by $1,000. I will not make pickpocket or drug immunity shields (not that they even exist) purchasable. Sorry

Joey:

I've been taking your idea into heavy consideration for quite some time now. I've got it all planned out.

Madimir:

Subscribing and Donating are two different things. Donating will get you the cosmetic benefits and becoming a supporter by subscribing will give you the added benefits.

Cops cannot spawn back on the server with the job they had as a civilian because their saved job is their cop rank, not their civilian job (as opposed to people who do not have cop)

Mewn:

Working on it right now.

Sheckles:

New admin menu concerning your idea is not possible, sorry. Also impossible to do the invisible idea in CS:GO, as altering the alpha of your weapons can crash clients. You need to keep track of your mutes, timed mutes is something I will not do.

Zhopia:

I might consider your door idea for the admins, but it will require intensive training and time.

Better appartments . Like design and what not. For instance clear the factory area and make cooler houses back there and etc.

The good ones are taken and are actual just boring anyways. The café is honestly the best because of the rooms and stuff and we'll it's the café, it spices the living area a bit.

Underwater place is cool cause the "Tub" and locks.

Earth's is really just the locks, and we'll it's Earth's place.

But hey, just an idea, I'm just an admin not a developer. Up to the Great MyBack.

SaekoCat wrote

Better appartments . Like design and what not. For instance clear the factory area and make cooler houses back there and etc.

The good ones are taken and are actual just boring anyways. The café is honestly the best because of the rooms and stuff and we'll it's the café, it spices the living area a bit.

Underwater place is cool cause the "Tub" and locks.

Earth's is really just the locks, and we'll it's Earth's place.

But hey, just an idea, I'm just an admin not a developer. Up to the Great MyBack.

This isn't a map suggestion thread.

myback wrote
SaekoCat wrote

Better appartments . Like design and what not. For instance clear the factory area and make cooler houses back there and etc.

The good ones are taken and are actual just boring anyways. The café is honestly the best because of the rooms and stuff and we'll it's the café, it spices the living area a bit.

Underwater place is cool cause the "Tub" and locks.

Earth's is really just the locks, and we'll it's Earth's place.

But hey, just an idea, I'm just an admin not a developer. Up to the Great MyBack.

This isn't a map suggestion thread.

Damn well that's my idea for map sugg.

So basically just, MORE jobs

Raise the minimum amount of cash needed to bribe cops. I feel it needs to be a lot higher than $25... like way higher, like $500. Was gonna say 1k at first but I'm sure we'd never hear the end of it. All I know is that it should happen less than it currently is now, as you're basically legally releasing someone else's cuff.

"Grey out" the bribe option if the Release Player option is "greyed out".

This one I know will be probably difficult and rejected; if a player hurts you first in attempt to kill you and you kill them defensively, give them slightly less crime than the 400 you get from killing... like 300/350 or something. The newb protection makes me wonder if this is even possible, because when a newb hits you and you kill him first, no matter how many times you or the newb has died after that, the older player will never get penalized for killing that newb again.

Pizza deliverer gets to see a beacon on the player he has to deliver to. This way he will still have to explore the map to find them, but it won't be as hard. If hitman can see a line to who he has to kill and raise crime, I don't see why a harmless pizza deliverer shouldn't be able to have some sort of guide.

slightly lower price for the factory pleeeeeease ;-; OH, and for another drug buyer to be in the tunnel that leads to the factory because the map says there is one there. these might be considered as map suggestions I guess, but I'm mentioning it as it is something that can be done on the fly and not have to recompile the map for.

Like Saeko said more jobs, but hell even I've been having a hard time thinking of any that could play well on this server.

Im pretty sure you are alreafy adding new models but just incase, new models

Also, i agree with more jobs!!

Add daily quests for players to do or achievements that players are rewarded RP Money and items.

A lot of what i have heard is a mixture of things, mostly it involves altering the map. Some people want a different map, others want it to have small changes.

As far as my ideas go, they all still stand from 2013-ish, most of which are bug fixes/improvements/optimization to the overall mod.

I tend to take stability and perfection over new features, as do most coders, so general suggestion is bug fixes/improvements/optimization.

The over time "pseudo-lag" issue definitely needs attention, i am tired of getting on and see everything lag with 350+ fps and 60 ping, that includes view models, and world models, which definitely means it is plugin related, since servers do not alter view models/models in general.

If you actually want to get new features then ill edit my comment when i think of something that is actually needed.

A lock breaker menu

Maybe a job that can earn money that is not illegal

#3 crates fixed

upgrades (such as pay 100k and you can put 7plants down at once or they grow faster, 150k put 3 printers down)

use lock breakers in bulk (can to break locks faster)

gambling

(to be admin)

xBio wrote

I tend to take stability and perfection over new features, as do most coders, so general suggestion is bug fixes/improvements/optimization.

The over time "pseudo-lag" issue definitely needs attention, i am tired of getting on and see everything lag with 350+ fps and 60 ping, that includes view models, and world models, which definitely means it is plugin related, since servers do not alter view models/models in general.

I 100% agree with you. This takes priority than new shiny stuff. Since the last update in December, I've fixed a ton of general issues and exploits that will be listed in the upcoming giant changelog. But when something new is added, there's a big chance there will be a problem with it. Severity will usually vary (bounty hunter vs scientist vs robber pickpocketing).

As for the pseudo-lag issue, Jamal concluded that func_rotating was causing the lag you were talkiing about, as well as console spam that I was not able to filter out. The only solution was to remove those 17 entities on map start.

Normal graph with 20 players and snowfall

Graph with func_rotating and about 15 players

Only 17 func_rotating's were causing that huge spike.

Madimir wrote

upgrades (such as pay 100k and you can put 7plants down at once or they grow faster, 150k put 3 printers down)

use lock breakers in bulk (can to break locks faster)

For the last time, no and no. Makes you too overpowered.

Patrick J Fox wrote

Maybe a job that can earn money that is not illegal

Okay, I get it. 😛

Earth wrote

Pizza deliverer gets to see a beacon on the player he has to deliver to. This way he will still have to explore the map to find them, but it won't be as hard. If hitman can see a line to who he has to kill and raise crime, I don't see why a harmless pizza deliverer shouldn't be able to have some sort of guide.

That's already done (but not on the server yet) :🙂

Earth wrote

slightly lower price for the factory pleeeeeease ;-; OH, and for another drug buyer to be in the tunnel that leads to the factory because the map says there is one there. these might be considered as map suggestions I guess, but I'm mentioning it as it is something that can be done on the fly and not have to recompile the map for.

Sorryyyy but no :hardgrave:

Madimir wrote

(to be admin)

LMFAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

myback wrote
Earth wrote

slightly lower price for the factory pleeeeeease ;-; OH, and for another drug buyer to be in the tunnel that leads to the factory because the map says there is one there. these might be considered as map suggestions I guess, but I'm mentioning it as it is something that can be done on the fly and not have to recompile the map for.

Sorryyyy but no :hardgrave:

aw, well i tried lol

myback wrote
xBio wrote

I tend to take stability and perfection over new features, as do most coders, so general suggestion is bug fixes/improvements/optimization.

The over time "pseudo-lag" issue definitely needs attention, i am tired of getting on and see everything lag with 350+ fps and 60 ping, that includes view models, and world models, which definitely means it is plugin related, since servers do not alter view models/models in general.

I 100% agree with you. This takes priority than new shiny stuff. Since the last update in December, I've fixed a ton of general issues and exploits that will be listed in the upcoming giant changelog. But when something new is added, there's a big chance there will be a problem with it. Severity will usually vary (bounty hunter vs scientist vs robber pickpocketing).

As for the pseudo-lag issue, Jamal concluded that func_rotating was causing the lag you were talkiing about, as well as console spam that I was not able to filter out. The only solution was to remove those 17 entities on map start.

Normal graph with 20 players and snowfall

Graph with func_rotating and about 15 players

Only 17 func_rotating's were causing that huge spike.

MyBack, like I said before, I will do it whenever, but we need to figure out how many HammerIDs and the additional entities from the plugins so that we would be able to convert the current DoorIDs over to the new ones without completely fucking up everyone's doors.

Madimir wrote

use lock breakers in bulk (to break locks faster)

For the last time, no and no. Makes you too overpowered.
[/quote]
how does it make it overpowered its just faster (in my opinion)

Custom Gloves for Donors/Subs/and maybe also the Summer Fundraiser Winners. (If Custom Gloves in Community Servers are even possible.)

Skittle wrote

Custom Gloves for Donors/Subs/and maybe also the Summer Fundraiser Winners. (If Custom Gloves in Community Servers are even possible.)

Hard, but possible.

If possible, please make an auction system. This would be better for trading and selling RP items in a better and secure way.

???? ???FwuNk wrote

Cars?

Sigh

myback wrote

No cars, they have failed stress tests and create too many temporary entities for the server to handle.

With one car active:

No cars active: