The Chosen One wrote
No need for any formalities, I'll get to the point.
I can fix that pretty easily.I believe it's just a keyvalue for prop_physics_override: "Solid"
I'll set it to 0 in the next update
The Chosen One wrote
No need for any formalities, I'll get to the point.
No offense to anyone reading this in the future, but it's Valve's fault. The method used to 'hide' teammates is a cvar:
mp_teammates_are_enemies 1
That being said I cannot edit the game's source code directly even if I knew how to fix this bug
The Chosen One wrote
No need for any formalities, I'll get to the point.
No Distance Checks - A player can interact with an NPC regardless of their distance. To replicate simply walk up to an NPC, interact with them, and run away. By doing this you can deposit money to the bank from a distance, sell drugs from a distance etc.
Halt wrote
The NPC distance should be simple, isn't there a timeout parameter for the menus?
Edit--------
native bool:DisplayMenu(Handle:menu, client, time);
Time might be set to 0 in rp_main. I feel like we should set it to 10 seconds, at least for drug dealers.
Setting the menu time to zero was merely for ease-of-access for players to not have menus "timeout" on them.
A better method of preventing people from buying/selling/banking/etc distances away is to use the same method when trying to get distance and checking if they're close enough, if you understand what I'm saying